Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 04, 2005, 08:02 AM // 08:02   #1
Frost Gate Guardian
 
Join Date: Oct 2005
Location: Texas
Guild: N/A
Profession: Mo/
Advertisement

Disable Ads
Default Ideas for Ranger Spiker

I've just now been getting into pvp and heard of a so called "spiker". So i attempted to make a ranger spiker on my own, with some experimenting and research, I came up with this so far:

Professions:R/Me

Skills:
Quickshot [E]
Kindle
Duel Shot
Trolls Urgent
Throw Dirt/Whirling Def.
Disrupting Shot
Favorable Winds
Rez Sig

Wpns:Sundering Storm Bow of Fort. and a Zealous Ascalon Bow of Fort

Any suggestions to improve this build? Thx

Elite=JHF=
3lite is offline   Reply With Quote
Old Nov 04, 2005, 02:13 PM // 14:13   #2
Krytan Explorer
 
Join Date: Sep 2005
Guild: Storm Bearers[SB]
Default

I would propably get Read the Wind instead of Kindle and go with 14 in Expertise and 15 Marksmanship.
Xasew is offline   Reply With Quote
Old Nov 04, 2005, 06:28 PM // 18:28   #3
dry
Academy Page
 
Join Date: Oct 2005
Profession: R/
Default

If you want to deal major damage, you want to bring TF and Short Bow or the other bow w/ fast speed but can't remember name....horn bow? although some would disagree that this is a machine gun and not a spike, the principle is same : put out high damage arrows at short amount of time.
[If you don't use TF, I'd suggest bringing 2 skills to keep you from warriors, maybe throw dirt/LR or throw dirt/whirling or throw dirt/troll unguent.]

^disregard this portion, didn't read carefully enough^

I don't know the benefit of RtW over Kindle, because people tell me they do not stack and Kindle does a lot more damage at less points into its category. Granted, putting 8/9 points into wilderness takes away that 16/15 (i think or 15/14), but I dunno...8 more damage each shot. Your take. If you want to use conjure I guess that'd work except that'd take even more points. IMO kindle is solid by itself.
That being said, I myself am thinking of switching to RtW.
dry is offline   Reply With Quote
Old Nov 04, 2005, 06:38 PM // 18:38   #4
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

RtW is viable mainly because of the way it speeds up your arrows, making them impossible to dodge. kindle is somewhat less effective because it turns your arrows into fire damage. (also, i think you mentioned that RtW and Kindle don't stack...they don't, because they're both preparations )
heist23 is offline   Reply With Quote
Old Nov 04, 2005, 06:56 PM // 18:56   #5
Lion's Arch Merchant
 
mr_boo's Avatar
 
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
Default

Quote:
Originally Posted by dry
If you want to deal major damage, you want to bring TF and Short Bow or the other bow w/ fast speed but can't remember name....horn bow? although some would disagree that this is a machine gun and not a spike, the principle is same : put out high damage arrows at short amount of time.
[If you don't use TF, I'd suggest bringing 2 skills to keep you from warriors, maybe throw dirt/LR or throw dirt/whirling or throw dirt/troll unguent.]

^disregard this portion, didn't read carefully enough^

I don't know the benefit of RtW over Kindle, because people tell me they do not stack and Kindle does a lot more damage at less points into its category. Granted, putting 8/9 points into wilderness takes away that 16/15 (i think or 15/14), but I dunno...8 more damage each shot. Your take. If you want to use conjure I guess that'd work except that'd take even more points. IMO kindle is solid by itself.
That being said, I myself am thinking of switching to RtW.
The poster before you suggested replacing Kindle with RtW, not running it alongside; preps don't stack. Kindle does do a good more damage when compared to RtW straight up, but running RtW allows you to put more points into Marks, which of course allows the benefits of upping the damage of all your arrows hits (and Marks skills as well).

To the OP, you may way want to switch out Distracting Shot for Savage Shot....but your build really depends on what context you want to run it in. Anways with Savage, you can run a quick combo of: Dual Shot->Quick Shot->Savage Shot.
mr_boo is offline   Reply With Quote
Old Nov 04, 2005, 07:17 PM // 19:17   #6
Jungle Guide
 
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
Default

Like previously mentioned, drop kindle and put in read the wind. You want to be using a flatbow with rtw and favorable, they go together oh so nicely. I'd also drop unguent for TF.
Eonwe is offline   Reply With Quote
Old Nov 04, 2005, 08:19 PM // 20:19   #7
Ascalonian Squire
 
Aubrey's Avatar
 
Join Date: Oct 2005
Location: Minneapolis, MN (USA)
Guild: Hero's Alliance [HERO]
Profession: W/Rt
Default

Aren't they talking about a Ranger with the Spike Trap skill and Pin Down and other similiar crippling skills?
Aubrey is offline   Reply With Quote
Old Nov 04, 2005, 10:26 PM // 22:26   #8
Frost Gate Guardian
 
Join Date: Oct 2005
Location: Texas
Guild: N/A
Profession: Mo/
Default

Thx guys for the info...ill have to try rtw instead of kindle...
3lite is offline   Reply With Quote
Old Nov 04, 2005, 10:59 PM // 22:59   #9
Krytan Explorer
 
Manfred's Avatar
 
Join Date: Oct 2005
Default

I'd ditch TF just because it take points to be viable and go /warrior with frenzy or flurry instead.
Manfred is offline   Reply With Quote
Old Nov 04, 2005, 11:36 PM // 23:36   #10
Banned
 
4runner's Avatar
 
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
Default

Thats my build, why'd u tell hehehe lol, works well in pvp and pve!!

1.QUICK SHOT (E)
2.SAVAGE SHOT
3.DUAL SHOT
4.FRENZY
5.THROW DIRT
6.DISRUPTING SHOT
7.FAVORABLE WIND
8.REZ OR WHIRLING
4runner is offline   Reply With Quote
Old Nov 06, 2005, 04:38 AM // 04:38   #11
Frost Gate Guardian
 
Join Date: Oct 2005
Location: Texas
Guild: N/A
Profession: Mo/
Default

Well I took in ur guys ideas and this is what i came up with:

Duel Shot
Quick Shot
Savage Shot
Troll Urgent
Whirling Defense
Read The Wind
Favorable Winds
Rez Sig

So far this is working out great...14 flawless's in team arenas untill someone had to go ...but neways Thx alot guys
3lite is offline   Reply With Quote
Old Nov 06, 2005, 05:28 AM // 05:28   #12
dry
Academy Page
 
Join Date: Oct 2005
Profession: R/
Default

By the way my bad when I said they don't stack I must have meant RtW and Fav Wind. just clearing it up.
dry is offline   Reply With Quote
Old Nov 06, 2005, 06:57 AM // 06:57   #13
Forge Runner
 
jesh's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
Default

Another benefit of RtW, at least I'm fairly sure, is that it's armor ignoring damage. Kindle is fire, and therefore someone could resist against it, or use wards and whatnot. RtW isn't subject to that. I have heard sooo many people argue about Favorable Winds+RtW.. I have no idea who to believe. I'd love to see the mysterious Mister Ensign make a guest apprearance on one of the many threads that discusses this.
jesh is offline   Reply With Quote
Old Nov 06, 2005, 08:20 AM // 08:20   #14
Lion's Arch Merchant
 
Bast's Avatar
 
Join Date: Apr 2005
Default

Read the Wind vs. Kindle (I am ignoring Favorable Winds for this comparison)

RTW
More attribute efficient (it's Marksmanship and you have that anyway)
Allows you to use a longer range bow so positioning is less of a issue
Makes arrows harder to dodge
Damage is added to your arrow strikes, not as a separate hit
Keeps your damage as physical damage

Kindle
Requires high Wilderness (3 attribute Ranger)
No arrow speed buff
Kindle hits are separate from your arrow strikes
Converts damage into fire
Bast is offline   Reply With Quote
Old Nov 06, 2005, 08:26 AM // 08:26   #15
Jungle Guide
 
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
Default

Quote:
Originally Posted by jesh
Another benefit of RtW, at least I'm fairly sure, is that it's armor ignoring damage.
If you're talking about the "deal 3-9 more damage" part, then yes you would be correct. That extra x amount of damage is tacked on regardless of AL.
Eonwe is offline   Reply With Quote
Old Nov 06, 2005, 05:51 PM // 17:51   #16
Lion's Arch Merchant
 
mr_boo's Avatar
 
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
Default

Quote:
Originally Posted by 3lite
So far this is working out great...14 flawless's in team arenas untill someone had to go ...but neways Thx alot guys
Awesome...glad it worked out for you!
mr_boo is offline   Reply With Quote
Old Nov 24, 2005, 01:08 PM // 13:08   #17
Krytan Explorer
 
Peewee's Avatar
 
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
Default

i have a little experience with ranger spiking. i take dual shot, kindle arrows and conjure flame. hit em with a dual shot, followed up with a punishing shot. i take fav winds if pos, then the arrows move so the enemies cant dodge. v useful if ur a team of rangers. main draw back is this wont work with a necro with order of pain/vamp, as the bow does not do physical dmg, instead i ditch conjure and kindle, and take ignite instead, as only the secondary dmg is fire.

on the RtW vs kindle issue, in pve i will favour kindle, but in gvg RtW has its advantages. if u have fire bow then u can still use conjure flame, which ads an extra 10 dmg. if ur in a team of 3+rangers then fav winds is worth considering, despite the fact it only adds 6dmg.

ps. is fav winds stackable with RtW?. that could be some good fun, no use of course, but good fun.

Last edited by Peewee; Nov 24, 2005 at 01:12 PM // 13:12..
Peewee is offline   Reply With Quote
Old Nov 24, 2005, 10:44 PM // 22:44   #18
CAT
Banned
 
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
Default

First off, if you spiking you want punishing and RtW is better because orders doesnt effect fire damage arrows, as well as other curse orientated skills(barbs, winnowing, ect)
CAT is offline   Reply With Quote
Old Dec 19, 2005, 05:35 PM // 17:35   #19
Ascalonian Squire
 
Join Date: Dec 2005
Location: The Netherlands
Guild: souls of melandru
Profession: R/Mo
Default masssss dmg

for the real mass dmg u need melandru's arrows.. they cause bleeding and do +max 30 dmg when target creature is under an enchantment
marzabadjeh is offline   Reply With Quote
Old Dec 19, 2005, 06:51 PM // 18:51   #20
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

Quote:
Originally Posted by 4runner
Thats my build, why'd u tell hehehe lol, works well in pvp and pve!!

1.QUICK SHOT (E)
2.SAVAGE SHOT
3.DUAL SHOT
4.FRENZY
5.THROW DIRT
6.DISRUPTING SHOT
7.FAVORABLE WIND
8.REZ OR WHIRLING
I just love running into people using frenzy, it makes it so much easier to kill them
dargon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
hired muscle The Campfire 5 Dec 22, 2005 03:13 PM // 15:13
Suggestions for Ranger spiker build Waylayer Brixt The Campfire 12 Nov 03, 2005 02:19 PM // 14:19
Spiker Ranger? Miss Mesmer The Campfire 3 Oct 13, 2005 05:00 PM // 17:00
Ranger Ideas! Arch Angell The Campfire 3 Sep 05, 2005 08:35 PM // 20:35
ranger build ideas? Keelya The Campfire 1 Jul 15, 2005 03:33 PM // 15:33


All times are GMT. The time now is 02:05 PM // 14:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("